Going off on more tangents I wonder if I can direct my focus towards factions.
My investigations in lore seem to lead me further and further away from card games and I think the reason for that is because card games, their mechanics and play styles reflect the lore and not the other way round.
Due to this I want to perhaps write Lore for a faction, which I have started and runs off a short story I was writing that I turned into a little history for a new world I ended up creating.
When it comes to factions that too is a whole other story but I can still use my investigations from Hearthstone to turn my lore back into a playable artifact.
When it comes to factions there are several open ended games that come to mind and even close ended, linear games that too have factions albeit inaccessible.
I am reminded of Fallout: New Vegas which I enjoy very much due to the complexity and intricacies of the factions and how decisions have game changing consequences. Another game that I identify with is Shin Megami Tensei series which is a more traditional RPG and you are introduced to the different factions, eventually you must choose which you want to side with and head towards a particular ending based on the D&D alignment system.
Factions have always fascinated me and I hope that I can pursue this end in the development of my artifact.
I've uploaded the tl;dr speech notes in the Analysis post.
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