Wednesday, 11 June 2014

12/06/2014

Received the final version (for now) of the app today, Images have been received with the updated logos from the various organisations as well. Still waiting on the videos.

Overall I think perhaps too much time was spent organizing the event and not what was required for the brief which is why there feels to be a slight rush at this time, however I did not want to outweigh the importance of external assets since they would help make the event as cost effective and feasible as possible. In the end I planned enough time should things go wrong or stuff went unfinished by a certain date.

Monday, 9 June 2014

09/06/2014

Did a test with a previous testee to find out the reactions of a newer version of our app and produced relatively positive responses. The test results and responses can be found in the package.

Promotion wise the material is being produced a good rate, the team is really putting in all the effort possible.

I've decided to forgo talking to the people who run the monitors as we have AuSM's support and the time is better spent elsewhere. In any case I will note it down as a projection for future pursuit of this project.

Thursday, 5 June 2014

6/06/2014

Testing with a newer version today there were issues concerning the app itself. It being unfinished made it unclear to the participant what was the purpose and goals. On top of that the AR recognition caused issues where the participant discovered it recognized all the stack end cards. This lead to "cheating" and not actually running the course properly. This then led to questioning the purpose of our app and event.

Taking the responses into consideration the positive feedback (From tests and external parties) tells us that we have a good idea and concept however the negative feedback tells us that the physical execution needs to be perfect to generate the interest necessary for the event to run successfully.

As a projection forward we would indeed need to develop the app to a stage where it functions properly thereby eliminating any confusion by the participant. This would require additional image recognition to ensure that AR only picks up the image target that we specify for the associated section.

Another thing that came up in one of the responses was that this type of event would need to be repeated more than once to achieve it's desired effect. 

Wednesday, 4 June 2014

04/06/2014

The problem with AR recognizing any stack end card persists and so is a thing that will be solved in an imaginary future, as there are some more important aspects of the app that needs addressing.

In terms of the Hub's support it's still pending however my meeting with the manager today most likely put me on the positive side of things so we will see.

One last party I haven't considered is the people who run the monitors which came up in my meeting with the Hub. I was under the assumption that we would have it's services (in theory) but I guess it's safe not to assume this?

Monday, 2 June 2014

03/06/2014

Got support from AuSM who are willing to promote the event for free by putting up our posters. Opened up a dialogue with the Hub hopefully will get their support in the coming days. We do have a poster as well as a set of instructions now, progress appears to be good. 

Most of the App and Planning work have been finished, all that remains is some more testing and the promotional material.

Updated package incoming.

Friday, 30 May 2014

30/05/2014

Had a meeting today that I thought would take longer due to the amount of issues that needed to be covered. I was however pleasantly surprised that we finished everything necessary in a short amount of time. We uncovered and discussed the crash issues as well as the over-identification and are opting currently to do as best we can to fix it, if not we will document it and move on.

Requested posters to be done by tomorrow as I need to send it off to other parties involved, hopefully to get their support. It's important in my view to know what external resources we would have (even if we're not running the event for real) as it tells us how much we have at our disposal as well as some insights into the project that I couldn't foresee (I try to be as psychic as possible in predicting every possible outcome).

Currently the project is progressing at a good rate, with things happening at the times I designate (more or less) and any errors in communication aren't too costly as I reserved time for such things in advance.



On a very separate note I just wanted to mention some articles here that I have been quoted in by Edwin:

Article 1
Article 2

Thursday, 29 May 2014

29/05/2014

Test 3

Did not happen due to the person's phone crashing on start up and this is a major problem that needs solving (hopefully with some help)

Wednesday, 28 May 2014

28/05/2014

Did my second round of testing today with another participant who was a bit more critical. The results can be found in a package that I will update on Friday with everyone else's work and results.

Some things that came out of the testing today:
- Some limitations of AR where if the distance is too great it may flicker between images as it recognizes more than one target at once.
- A completed version will need to have as much clarity as possible in leading and guiding the participant. 
- A set of instructions is absolutely critical.
- When doing a test on a non-complete app a thorough explanation is necessary.
- The locations appear to be relatively easy enough to find.
- UX can vary greatly on the person's involved.
- Different phones have different processing power and thus may or may not have performance issues, I'm not sure how much of this factor is in our control.
- It is easiest to communicate with gestures and at most writing and showing, have yet needed to text somebody directions or communicate with them in that matter.
 - These ideas will need to be mentioned on the instructions.

Will wait to make any big changes until we have our collaborated results in for the first week. Understandably these issues would be resolved with a fully working app. 

The team has been keeping up with the work and we have encountered problems that we are resolving as fast as possible.  

I need to start writing what would be on the promotional material so that we can get that done and sent off to AuSM ASAP, Also emailed the manager of the hub and will hope to get a reply soon. 

Monday, 26 May 2014

26/05/2014

Did the first test of the app today and the results can be found in the dropbox package. Some of the interesting observations that came from it were that my original idea of using texts to communicate was not really necessary. Gestures appear to get the message across much quicker and easier since it's a natural process. Any time there was need for conversation, very quiet whispers were done which I wanted to avoid as much as possible. One last communication I used was the notepad on my iPod, simply typing out what I wanted to say and showing it to the participant.

There were some targets that did not work but as I found out later in the day it may be a problem that's not AR not recognizing the target. I have relayed the problems to my team and hopefully we will get a fix and some more results in the coming week.

I went to go speak to AuSM directly and they require a promotional poster or some form of file that could help them understand what we are doing. I attempted to contact the manager of the hub unsuccessfully and will try again tomorrow.

Apparently the app froze somebodies phone (I don't know if trolling or not)

Friday, 23 May 2014

23/05/2014

A face to face group meeting today with insights from several different minds. In explaining the project, it's focus, development and goals ten-thousand seven hundred and twenty-one times each explanation clarified the thought process for me at least. In doing this it makes creating the UX map and instructions that much easier in future.

Some things discussed were ideas that could be implemented on top of what we currently had. Some issues were raised about engaging with the content itself (the books) I expressed the issue with availability however I have taken note of this and will figure if there is a way to incorporate the idea. It was explained that perhaps the books wouldn't have to be specific and perhaps a picture taken on the phone would suffice. Other ideas were a leading journey through the library instead of a go out and find. One clue to the next. I considered this in earlier stages, however when I came to map the route I found it would be easier on Hiram if he only had to worry about AR and modelling. This is not to say I am discarding the idea, I can certainly think of a way to incorporate it using the paintings on a secret route to a secret reward, granted we have the extra time and funds. All these ideas considered I put them in the 'wants' category for now, as we need to focus on the 'needs' (which we discussed is the bare minimum to run the event). In approaching the project from this method we will definitely have a run-able event by the end of this, and anything we can add on top will enhance the experience.

One last thing about things discussed was the bodyguard which with a bit of back and forth realized we would probably need to budget a pay rate for them. This led to the incentive which some thought would detract from the goal of the event to get people involved in the library. While this raised some issues in my head I set them aside and see what the testing can tell is for now. The other thing that came up was how the concept of advertising for the AUT shops would perhaps subsidize the prize and hopefully lessen our rather generous budget.

Progress wise many things were revealed today, we now know the AR aspect is working and fully functional under a variety of conditions. With this in place the next steps are much simpler and more 'fun'. With working targets we can now at the very least work on the catalogue so by Monday we have a working version to test in the coming week.

Unfortunately one of my instructions may have been lost on the online communication, thankfully it is not a huge deal as there is the weekend to work on it, and it should not take more than that amount of time. As long as the goal is met at the time then the progress will continue as planned.

The week to come will include testing, testing and testing. In testing I've asked everybody to ensure that they also test the non-verbal communication aspect and analyse that as well. While testing I've set Ke and Simon the task to collect images to use in the promotional material which they will be working on at the same time. I've set Hiram to work on creating the objects on Unity based off the sketches produced over the weekend.

The team is working well and a busy week is to come. My next steps are to talk to AUT campuses food distributors and work out a deal with them. Hopefully a response from AUSM would lead to that happening in a much better setting. In writing this I realize I know somebody in AUSM as a leader so I might ask them to help me set up a proper meeting.

Thursday, 22 May 2014

22/05/2014

Still no reply from AUSM director, resent the email, hopefully for a reply.

Tuesday, 20 May 2014

21/05/2014

Had a meeting with the Library staff today and they were very co-operative. I got everything we needed out of the meeting and if the event were to really run it would be possible. However I have not fully discussed the gameplan for the event with my team because it's difficult to understand in writing so we will discuss in our next meeting. I have still given them directions that move towards the ultimate goals so there is not time wasted.

I planned for a non-verbal communications test next week and I will also discuss that with my team in our coming meeting.

So far there aren't any real problems to comment on, I believe those will come later in the testing stage.

Sunday, 18 May 2014

19/05/2014

Identified the areas in which participants would go to in the treasure hunt and while in the library thought up a much simpler design to the event that allowed for better aesthetic freedom. Essentially the participants would hover over the Dewey Index and certain areas would be highlighted with AR. The participants would then have to go around to each of those sections and camera over the signs. Once they did that they would have a completed pass phrase which would be shown to a 'gatekeeper' on the third floor who would open the door to a study room with a free food voucher. I avoided any 'quiet study areas' as much as possible to keep the peace of the library.

I will run this by the group at our next face to face meeting. In the meantime I am getting them to design objects for the areas that represent the areas of study, while also learning vurforia. I took pictures of the signs I plan to use as markers, although better versions will need to be taken in future, it should serve well enough for a preliminary app to test in the coming week. More details and better quality markers can be added at a later time.

Confirmed a meeting date with the library staff on 21/05/2014 at 2.00pm. I do this so if the event were to self run this step can be skipped for the event planner.

We decided on a logo today and the output of my team on time gives me great confidence. Much of my Gantt plan is going astray as I am moving along since there were some considerations I did and did not make. For me Gantt planning doesn't seem to work for me as there are always things I will think of and remember to do along the way. I already know what needs to be done and by when but I feel it's better to release the tasks after the first one has been completed.

The structure of this project allows for flexibility in areas of aesthetics however I leave less room in the area of functionality so that we have something solid to come back to if things go astray.

Friday, 16 May 2014

16/05/2014

There was a lot done today. Meeting with the group and discussing the next steps which can all be found in the minutes as well as the Google doc. Roles have been assigned and duties to go with it.

One thing to note on collaborating our research was that it gave us a very rough indication on direction. Although most of the information wasn't used parts such as motivators and what people liked about the library were. The thematic consideration was set aside and we opted to keep the theme to the library itself in consideration of our limited knowledge of Unity and a quicker working prototype.

In terms of Working space I am using my home desktop to command everything from. I prefer to do everything as digital as possible since it saves on space and allows me to transfer files containing directions and information easily and efficiently.

In terms of Collaborative space we are mainly using a secret Facebook group and chat to give direction and discuss ideas. This works better for everybody since the travel from home to AUT facilities will take at least 40 mins for each person which could be spent working. The other space we will have to use is the AUT library and our annual in-person meetings will be on Fridays with the Interaction and Play workshop. In using this space it allows our mixed schedules to not be an inconvenience and the information will always be readily accessible.

In terms of Scrums we will be collaborating over Facebook for the reasons of convenience and time efficiency. We all agreed that after 7pm it would be possible to communicate and even if a member is not present they can come back to find what is going on and what is happening next.

On visiting the library we finalized the organisation of the event. Our event is going to be a treasure hunt and we are going to use the Dewey Decimal signs as markers for the AR app to capture because they are things that will have the least likeliness to change or disappear. We also considered using books from the high demand section as they too will not disappear. In consideration with the libraries main selling point 'the quiet' we are figuring out ways to make the whole event run without disturbing the peace of the library.

All of these things considered we are planning to use AR technology to recognize certain areas of the library and point to the next area of interest or 'clue'. Once all 'clues' have been gathered the participant must show their phone with the completed message to the guard in front of a study room door to gain access and win a voucher for free food. This is also to avoid the participants from telling each other the pass-phrase and bypassing the intention of the treasure hunt.

Before leaving I consulted with the library staff about setting up the event and they pointed me to another person who sent me to email another. I want to cover as many bases as possible so I am contacting all the important people ASAP to get approval and help in planning the project. I emailed the last directed to person and they wish to set up a meeting to discuss the matter further. All things considered I did forget to mention that the event would be held in re-orientation week and is perhaps the reason for much of the apprehension from the staff. I also did not have a Major goal in mind to pitch to them so they might have been confused as to the direction I was heading towards. I remedied this when emailing Kate Lin attempting to outline our intentions and timelines much clearer. I am going to hold off on contacting the Culinary Arts until more of the project has fleshed itself out.

My next role is to map out the destinations of the participant and give those to Hiram so that he can go onto making sprites on Unity straight away. A thought and question for the library staff came to mind and that was about the route. Originally it was to direct and show people where to go and how to find what they needed. In consideration that this will also cater to existing students, perhaps this is trivial and one other way of approaching the route is to find sections that have had the least use, perhaps showing something new to the existing student. A full plan of progress can be found within the Gantt file found in the package on Facebook.

UX flowchart also needs to be created and is something I will need to discuss with my group about. I am unsure of a time to approach this or if it's truly necessary at this point since most of the event is fairly straightforward.

Monday, 12 May 2014

12/05/2014

Decided to ask my Interactive Media Production class the questions for a targeted demographic, that demographic being Communications students (and one other).

Some of the answers I received were not very helpful (such as those involving the staplers) but that was to be expected and those answers were on questions that were not so important. Other questions such as the favorite aspect was good in getting useful responses however they were not directly useful to our cause since they indicated long term changes that were not applicable in our event. They did however assist in giving us an indication of what to emphasize about the library when constructing our event (such as the quiet study space). The MUST ANSWER questions yielded more useful responses and in the process sparked some discussion between the interviewees about some of the potential improvements as well as things to include in the event.

Within the important questions the responses towards improving the interest in the library were varied, a lot tended towards making the space more comfortable. The most important question about the favorite fantasy provided me with some good information and data about the themes to include, Harry Potter, Narnia, Sci-fi, Nordic Myth and Game of Thrones came up and from a cursory glance at other responses from my team sci-fi seems to be quite popular.

One very important thing that came out of the discussion is that food is a very good incentive as well as library freebies so that might be part of the prize structure.

If we are having food as part of the prize structure then we should consider collaborating with the Culinary Arts department so that we could potentially set up a themed buffet of some sort. On top of that we would require AUSM to help promote the event as well as co-ordinate with AUT library.

People we need to talk to:

  • Aut Library Staff.
  • AUSM.
  • Culinary Arts Department
Managed to figure out how to get AR to work on an android phone, there were issues making it function on the emulator however as long as it works on the final destination I think it will be fine. 

Next steps will include:
  • Compiling research.
  • Talking to the departments.
  • Assigning the roles for sure.
  • Tour the library as a team. 

Friday, 9 May 2014

10/05/2014

Group has been set up and the first task is set which includes answering the following questions:

Do you use the Library often? How much? Why not?
What are you studying? (Degree/Papers)
What is your favourite part/aspect of the library (e.g. the quiet, the resources, great place to meet/hang out?)
Is it easy to find what you’re looking for? If not what would make it easier? (MUST BE ANSWERED)
What could be done to make the library more interesting/make you want to come more often (MUST BE ANSWERED)
What is your favourite fantasy (i.e. fiction/manga/anime/moment in history/time period) (MUST BE ANSWERED)

By collecting and collaborating the research gained by this we can then choose a direction to move towards. I have assigned preliminary roles to everybody that are subject to change:

Kevin - Leader, organiser, narrative designer, instructional content designer.
Hiram - Mobile technology designer,
Simon - International consultant, Promotional content designer,
Ke Jiang - Promotional content designer, 

Some initial ideas were:
- To use AR to place landmarks within the library for people to follow.
- Finding a paraphrase within books that the participants would have to relay to the "gatekeeper".
- Instigators to help promote the event as well as break down the apprehension of would be participants.

Some things to consider initially:
- The volume of international students and how they are a major consideration in our design.
- The people we would need to talk to about setting up the event.
- Emergent behavior that could be hazardous/beneficial to our cause.

I have updated the project proposal to outline the goals and details of this project.

Saturday, 26 April 2014

26/04/2014

Added some more dialogue options and some explanation of how to run the game as well as an object whose description is a list of subjects that the player can talk about. However the description list does not include options that the player has to find out by asking previous questions and its intention was to remedy the "too many permutations" problems.

I should also explain my intentions with this project which I haven't thought about explaining which is that this current project was designed to part of a much bigger world and as such some of the choices such as having the player involved and being able to make world changing decisions.

What I forgot to mention in previous posts (being too caught up in the process) is how I approached the multiple endings since it is an important aspect. What I have done is created six different endings and using Inform7's system I placed everything in a scene so when that scene ends it gives an ending based on the players actions and interactions with the characters. Within that scene the player can talk to and interact with the two factions and their leaders and ultimately the player must make a decision to leave, join or in some way convince both sides to agree upon something.

I will submit the lore of each character since it is an important aspect of playing the game, particularly for the diplomatic outcome. Since joining a side is a basic decision and a basic outcome the lore is not necessary to know for that option. However for diplomacy you can't just be 'diplomatic' you have to convince the character against their current decision. For this knowing the lore is important as its necessary to know what makes the character tick. In all of this I wanted to make it so that knowing the lore was actually important to the game play since it usually feels like an external aspect. I will submit the lore as a separate part since its information found outside of the scenario described in the current engagement and part of something the player would have to find in their exploration of the world.

I think I will submit the source code as well just for an indication on how I've approached it through informs interface since I did have issues in understanding how to write the source code and getting things to work. Finding solutions were also difficult since inform doesn't have the largest online community to find frequent problems/answers for.

Sunday, 20 April 2014

19/04/2014

Added some logical actions making navigation through the scenario much easier for those who wish to approach the more obvious endings.

Friday, 18 April 2014

18/04/2014

In creating the different ways to approach the battle I am attempting to exhaust every logical dialogue choice from the player, but I believe this can only be truly achieved by having people other than myself test the game as well.

One interesting thing that I thought of which emerged while writing out the source script is for the diplomatic options and how I am currently using lore to determine the player's options. While doing this I also added dialogues which didn't pertain to the lore itself but played on the players common knowledge as well. (Examples can be found playing through the game I don't want to spoil anything here)

I had a friend test the game out and one of the key problems was that the person had to know how interactive fiction worked and what specific phrases needed to be said to usher a response. After telling him I got some insight on some other responses I needed to add.

Thursday, 17 April 2014

17/04/2014

Base endings and responses written, just need to edit and write alternatives.

Saturday, 12 April 2014

12/04/2014

Progress report,

learned how to write the sequences I want in Inform7 now all that's necessary is for me to write everything up.

Thursday, 3 April 2014

02/04/2014

Much of my time has been spent learning how to use Inform 7

Thursday, 27 March 2014

27/03/2014

Going off on more tangents I wonder if I can direct my focus towards factions.

My investigations in lore seem to lead me further and further away from card games and I think the reason for that is because card games, their mechanics and play styles reflect the lore and not the other way round.

Due to this I want to perhaps write Lore for a faction, which I have started and runs off a short story I was writing that I turned into a little history for a new world I ended up creating.

When it comes to factions that too is a whole other story but I can still use my investigations from Hearthstone to turn my lore back into a playable artifact.

When it comes to factions there are several open ended games that come to mind and even close ended, linear games that too have factions albeit inaccessible.

I am reminded of Fallout: New Vegas which I enjoy very much due to the complexity and intricacies of the factions and how decisions have game changing consequences. Another game that I identify with is Shin Megami Tensei series which is a more traditional RPG and you are introduced to the different factions, eventually you must choose which you want to side with and head towards a particular ending based on the D&D alignment system.

Factions have always fascinated me and I hope that I can pursue this end in the development of my artifact.

I've uploaded the tl;dr speech notes in the Analysis post.

Wednesday, 26 March 2014

26/03/2014

Reading through the Gamasurta Article 'Plot is overrated Game narrative is all about your characters' the idea and discussions around throwing out the three act structure got me thinking.

People were going with the idea that it works in certain situations and in others it simply doesn't and much of this references back to movies and the way they're mapped out.

What got me thinking is the fact that Games aren't movies but a lot of the time they are viewed as the closest reference. I think this is a poor reference because of one factor and that is time.

A movie will have to be seen and experienced within a couple of hours, you can't keep people watching for more than that or else they'll simply lose interest after too long. Likewise you can't reference a game to a T.V. series because that too can only capture the attention of the viewer for so long, no to mention both have time constraints based on budgeting, production and marketing.

Then this led me to think why not reference games to books. Books are designed to be read and experienced at the will of the reader. They can be put down and picked back up with no loss of experience, granted the reader comes back every day or so. Unlike a T.V. series which is another extended experience, the reader of a book can simply put it down whenever they want. There are suggestions where chapters are defined but the reader can stop mid sentence, paragraph or even page, unlike a T.V. series which you have to watch until the end, unless you want to loose track of what's happening.

Since a book can be read at the readers pace it allows them to control the narrative in a sense. Each readers experience will be different depending on where they stopped and started. A reader always has the choice to read from start to finish, chapter by chapter, but they can also skip what they like, they can stop and start where they like and in a sense form a different experience than intended.

Where this comes in with games is they like books have a narrative under their control. Interactivity plays a large part in this but also how the player progresses through the game. The player can choose to save at the preset locations, stop and reload whenever they choose, or they can save, move forward for a bit, come back and save, stop and reload. They like the book can experience more or less than what was intended and is due to the player or readers decisions on how to experience the material.

In the sense of the three act structure books do follow this, but they don't necessarily have to, much like games and that's simply because they don't have the time constraints like movie's or T.V. series do in which they must put so much content in a certain time frame, the structure helps map this out.

(I'm not sure if I should post this on their page, I feel a little intimidated)

Friday, 21 March 2014

22/03/2014

Recorded the tl;dr version whose script I will upload later.

It's more focused and reduced from about an 1:10:00 to 0:11:00.

Link: http://www.youtube.com/watch?v=dwLkCKQNxrM

21/03/2014

Written a tl;dr script probably going to record sometime soon.

Thursday, 20 March 2014

Wednesday, 19 March 2014

19/03/2014

I've decided to focus on Hearthstone for the time being since there is still a lot I can and will have to do and stuff I was figuring and working out while I was recording the videos. I will come back to Yu-Gi-Oh but that's a whole other subject.

I have a tendency to see things doing analysis from memory but I end up discovering new things when I'm actually participating.

Some way through the videos I lost part of what I wanted to talk about and that was in part due to me rushing to get the videos done, knowing I had to get the Yu-Gi-Oh part done, but in postponing that I can devote full focus to the future videos.

Writing some speech notes to keep me focused.

Written speech notes, will upload them with the other notes.

Possible just explain the heroes each while scrolling through the cards in crafting mode instead of playing at first and will do more POC videos but with a more focused explanation.

Tuesday, 18 March 2014

18/03/2014

Recorded four proof of concepts on four different heroes, Warlock, Shaman, Mage and Paladin.

Uploaded Videos.

Link to playlist: Interaction and Play Hearthstone Analysis POC

Monday, 17 March 2014

17/03/2014

Warlock finished

Understanding that archetypes can be interpreted both in their own universe and in a general sense and can be manipulated or changed to fit their needs.

I found it hard to pin down the connections between lore archetype and play style for paladin since much of it is quite separate, however much of it does tie in with Warcraft mechanics instead.

Paladin finished

The warrior class has made me aware of the idea of using personality to define the element as in Garrosh's aggression being translated into the cards. The actions of characters can also portray this in the lore.

Warrior finished.

I'm seeing that some cards are based off lore, but several are based off archetypes.

Hunter finished.

Shaman finished (yay).

Extra bit written at the end.

Began Yu-Gi-Oh analysis.

Sunday, 16 March 2014

16/03/2014

Started analysis, covering each character in hearthstone, realizing the extent of my workload.

Mage finished, planning to upload everything at once as a word document, hopefully for discussion with group/class as well as a video as proof of concept.

I tended towards the archetypal connection to play style rather than the lore itself due to a more established connection. The lore while interesting has no immediate effect on the game play or play style, it does however have an effect on the construction process as well as the cards that make up the game which is something else I'll have to look into at a later time.

I'm finding that the Druid's lore is a heavy influence on what cards he got and how the effects reflect this fact.

Druid finished.

I am beginning to understand the semiotics and nuances of writing game lore, history is important and feats of greatness or tragedy must be established, well known figures recurring and deities direct influences at times.

Priest finished.

Rogue finished.

Saturday, 15 March 2014

15/03/2014 Entry

Played a game of Hearthstone, testing recording software, all is good to go!