Friday, 18 April 2014

18/04/2014

In creating the different ways to approach the battle I am attempting to exhaust every logical dialogue choice from the player, but I believe this can only be truly achieved by having people other than myself test the game as well.

One interesting thing that I thought of which emerged while writing out the source script is for the diplomatic options and how I am currently using lore to determine the player's options. While doing this I also added dialogues which didn't pertain to the lore itself but played on the players common knowledge as well. (Examples can be found playing through the game I don't want to spoil anything here)

I had a friend test the game out and one of the key problems was that the person had to know how interactive fiction worked and what specific phrases needed to be said to usher a response. After telling him I got some insight on some other responses I needed to add.

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